Ship content without shipping a build.
Sablecrest delivers live-ops content, asset bundles and remote config straight to your players — no store review, no client update, no waiting on a release train.
How it works
Three steps. Most studios are pushing their first bundle the same afternoon.
Integrate
Drop the SDK into your Unity or Unreal project and point it at your endpoint. One init call.
Publish
Push an asset bundle or a config change from CI, or from the console. Every publish is versioned.
Deliver
Players pick it up on their next launch. Roll back instantly if it goes wrong.
Why teams use it
Live-ops moves faster than the app stores do. Sablecrest closes that gap.
No store round-trip
Content changes reach players in minutes instead of waiting a week on review. The binary stays put.
Roll back in one click
Every publish is immutable and versioned. Revert the manifest and clients self-heal on next launch.
Target by cohort
Ship to one build number, one region, or a 5% canary before you commit to the whole player base.
We're onboarding a small number of studios.
Tell us about your game and how you ship content today.